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International iPad Tracking problems?

By Adam Roche

One of the sweetest pieces of news I’ve ever received plopped into my inbox on Saturday. A brief email telling me that my iPad had been dispatched, and was winging its way to my door “on or before the 28th May”. Now whilst I am happy to await its arrival on that day, part of me is secretly hoping it decides to present itself a few days early. After all, I’ve bought the HD apps, I’ve cleared a space for it to live next to my iMac, and I’m itching to try out the Scrabble Tile Rack app with the iPod Touch.

Included in said email is a Delivery Reference Number, and a link so that I can track my order with Apple. I duly did this, and found that it was being shipped by TNT UK. All well and good. However, when I checked the delivery reference with TNT’s website, it gave me an error message.

Now I’m a patient man, I know that these things take time. I also know that I’m not the only person trying to check the status of their order, so I waited until the next day to check again. Meanwhile, I consoled myself with the fact that I could still check the order status on Apple’s site, where I could see that it was being hurried to my house, and that it was in TNT’s safe hands.

Next day, TNT’s site was still giving me an error message. Needing reassurance, I logged into Apple’s tracker, only to find that information that was there before was now gone. Gone was the expected arrival date of the 28th, and gone was the name of the courier. Shaken, I spent the next few hours, diligently logging in to both sites to see if things had changed. They had not.

It’s Tuesday now, and we here in the UK can expect to get our hands on the iPad in three days time. Now, I am sure that come Friday, a sweaty, somewhat dishevelled, rather harrassed looking bear of a man will arrive and thrust my delivery into my hands with a sneer, before departing in his excrement coloured truck, off to see the next rabid tech-freak, who’ll also fling himself at his feet as he walks down their path. Still, you’d think by now that I’d be able to get some kind of indication that my iPad has at least reached this country. All I can tell you is that UPS will probably be delivering to you if you’ve ordered an iPad alone, and TNT will probably be delivering to you if you’ve ordered accessories too. Still, it also depends on what model you’ve ordered too, so ignore me completely.

For all I know, at this very moment, iPadam might be being forced to perform a strip tease by a bunch of pirates who have hijacked the Apple ship thinking that it was a fruit supplier, and that their scurvy days were over. It might currently be in the hands of Alan Rocke, a short-sighted technophobe in Amsterdam who thinks they’ve sent him the wrong sized television. But no, I am left to wonder, sitting on my hands to stop them logging into TN-twatting-T again. Call me paranoid but… no, just call me paranoid.

For those of you in my position (and after having checked around, I can see that that’s pretty much all of us), take heart. I’m sure that come Friday morning, just after we’ve finished skinning the 437th person who’s told us to calm down, after biting open the box, after fumbling sweat-drenched connectors into USB ports, that screens will light up, hearts will rejoice, and iTunes won’t be able to connect to server.

UPDATE: The reference number I received from Apple seems to be working now. It’s the one you should have received in the confirmation email, beginning with 81. If you’re still not having any luck, click here. Once you’re there, enter the number in the large box and choose the ‘Reference’ radio button, then click ‘Track’. This worked for me, hopefully it’ll work for you too. According to the information, and from the nice TNT lady I spoke to earlier, it seems that a lucky few thousand people will indeed receive their iPads tomorrow, with the rest receiving on Friday.

Please add your messages of condolence/sympathy/glee to the comments.

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Review: Vandal Hearts: Flames of Judgement (Xbox 360)

By Steven Wright

Vandal Hearts was one of the first Japanese RPG’s to be released in America, and garnered a lot of fans, but surprisingly I have never played it. Especially perplexing as I was a big fan of RPG’s back in the day, with Secret of Mana, Link to the Past and Final Fantasy VII being among my favourites. So I went into this game with no real expectations, apart from the nostalgic conversations that I spied on Twitter between some colleagues. What I have found, however, is a very clever little game, offering a unique take on the genre.

Flames of Judgement is set before the events of the original games, laying down the fundamentals of the story. The instant hit of familiarity is nice, it looks just like the old RPG’s I used to play, right down to the clunky little animations and pudgy characters. But the cut-scenes are not nice, not nice at all. They take the form of a slow stop-motion style animation and for some reason turn the characters into Mii like creations, making the whole thing look like a kids game. They continue this odd design trend into the game by painting the characters avatars in the same way, making the younger characters look exactly the same as the older ones.

Then there is the voice work. Never have I sneered, laughed and shouted at a characters voice more than in this game. All the dialogue, outside of the cut-scenes, are told through type. But the characters often shout out random phrases in battle and they are so horribly cheesy and enthusiastic, not fitting with the game at all. The sound design in general is pretty woeful with some strange noises continually emanating from your opponents – the worst of which being the giggling undead.

But besides these little quirks lies a very evolved game, filled with interesting environments and compelling fights. When you start out your adventure you will have to learn the ropes fairly quickly as the fights can be tricky. The combat evolves around a grid, with each fight being fought in different floating square levels, and each characters movement and ranges mapped in coloured squares. It does sound confusing but once you get used to the details of the different attacks, and the way the AI works, then it becomes great fun, leaving you marvelling at the death before you.

The movement and weapon ranges will often leave you making mistakes, but you can press b and redo your move, which is a god send as it would possibly become too frustrating to play without it. The camera can become a hinderance as well, in some of the smaller cave levels you often have to swivel it to find the impossible angle to see the square you want to attack. But like I said, once you get used to things, such as the hammers attack radius, the range of spells and bows, different characters best uses, then it gets really fun.

Your party consists of six characters, a mix of magic users, heavy hitters, archers and the odd multi- talented character. After a few failed attempts you will find the right strategy. I often throw the heavy hitters forward, casting movement spells to get me there faster, while bringing the archers, healers and magic users up behind them, to assist in damage and keep the front line alive. The enemy AI is quite impressive, although a little one-dimensional as they will always circle around behind you. When an enemy soldier does this then it’s fine, but when a wolf does it, it seems a little flawed.

The beginning of the game is quite easy, offering no real challenge until you come to face the sand worm, which killed me three times with ease. But luckily you can replay other battle maps and do something I have never done since FF7 – level grinding. And you know what? I had great fun doing it. There is something wonderfully simple about replaying the same areas, fighting the same enemies and watching your characters skills shoot up. After a good hour or so of grinding I was a considerably tougher opponent for the sandworm –  I was also better equipped as you can find items in chests on the battle maps. When I fought him this time it was easy.

In fact, the whole game was a breeze after this. All the money I got from fighting foes allowed me to buy all the best weapons, armour and spells, making my already battle hardened characters almost unkillable. This was until I came against the last boss, who is a complete pain. The entire build up is filled with big moments that capitulates into this final fight, but it is tough. It took me around five attempts to beat, constantly upgrading and improving my strategy, but in the end it came down to luck.

I thoroughly enjoyed Vandal Hearts: flames of Judgement, so much so that I plan on buying yet another Playstation and playing the originals. It does have it’s faults, and the story is a little compacted – I would love to have seen them flesh the game out more and give more time to levelling up and character building – but it is a great little game. And more importantly it fills a much-needed hole in the XBLA catalogue, and if it greets a lot of success it will hopefully bring more classic RPG’s to the arcade.

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Gary Burns’ 10 Random Ipod Tracks

I’m Gary Burns and I PR videogames for a living – so, naturally, I play them a bit. Being something of a media whore I like my films and music too. With the latter in mind, here’s my random iPod 10.

Ok, here we go – this is entirely random and, no doubt, a disturbing insight into my psyche. I have a really big iPod too, I’m not bragging or anything, but it’s huge. What I’m trying to say without wanting to give anyone iPod envy is that there’s all kinds of shit on there, as I don’t ever really delete anything. Honest.

Song: Sofa King
Artist: Danger Doom
Album: The Mouse and the Mask
Year: 2005

I actually ended up with this when I looked into the background of Gnarls Barkley when huge hit Crazy was doing the rounds. Much of the content on the album sets the tone for the animated adventures of a wild and wacky cast of characters in Adult Swim. 90s rap legend, Skee Lo, is allegedly one half of Danger Doom. Like, wow. ‘You. Say. Funny. Things’

Song: Tijuana Lady
Artist: Gomez
Album: Bring It On
Year: 1998

Used to love Gomez, still do a bit. This is a beautiful song and one of many beautiful Gomez songs. Dom Joly obviously thought so too as he used their music pretty much exclusively (I think) to highlight the surreal and somewhat trippy antics of his Trigger Happy team.

Imagine a human snail idling its way across a set of traffic lights to We Haven’t Turned Around and you’re almost catapulted back to to the mid-late nineties.

Song: Think Locally Fuck Globally
Artist: Gogol Bordello
Album: Gypsy Punks
Year: 2005

Lead singer Eugene Hütz is a fucking genius. This song is not one of my particular favourites but make no mistake – Gogol Bordello are q-u-a-l-i-t-y. Hütz (no relation to Simpson’s lawyer, Lionel) had Wanderlust King and Start Wearing Purple to thank for notoriety which saw the band appear on Letterman in the US. They’re ideologically influenced by Nokolai Gogol, a figure revered throughout the Ukraine for smuggling Ukrainian culture into Russia. Despite Hütz’s obvious maverick brilliance, the entire ensemble are great musicians and display influences that range from folk to punk to reggae.

You will start to realise that there’s far more to this lot than Eastern European gimmickry when you give their stuff a proper listen. Different and a bit awesome.

Song: Velvet Cell
Artist: Gravenhurst
Album: Fires in Distant Buildings
Year: 2005

Well – 2005 seems to be coming up a lot! Still, this is an absolute humdinger. A superb, adrenaline-filled piece dulled in parts with subtle and sombre artistry. Gravenhurst are oft-underrated, lord knows why; I love both Fires in Distant Buildings and Western Lands which sit proudly in my CD collection. Acclaimed British film director, Shane Meadows, clearly agrees as his films are littered with their haunting melodies – Dead Man’s Shoes, This is England, etc.

Song: Ooh Wee
Artist: Mark Ronson Featuring Nate Dogg, Ghostface Killah, Trife & Saigon
Album: Harold & Kumar Escape From Guantanamo Bay (Soundtrack)
Year: 2008

O-K, I did wonder when the movie soundtracks would kick in. I loved the film, principally because it’s silly, contains numerous weed references and reminds me a lot of being a bit younger than I am now – which is no bad thing. The song’s actually pretty catchy and I’m just grateful that my random spin didn’t bring up others on the album: like, PUSSY (Real Good), Gospel Weed Song – or My Dick – ‘We got dicks like Jesus’. Indeed.

Song: I Have Been In You
Artist: Frank Zappa
Album: Sheik Yerbouti
Year: 1979

I’ve always loved the humour and lascivious arrogance of Zappa; I don’t care that he was a bit weird, he was also awesome. I Have Been In You is typically brash and somewhat psychedelic – if a little less than is normal for Frank. This song dallies with monologues comparing and contrasting cars, garages, the female form – and their various functions and ensuing maintenance issues. It’s crazy. Just like Frank. And I love it.

Song: Green Fields
Artist: The Good The Bad And The Queen
Album: The Good The Bad And The Queen
Year: 2007

This album – and indeed the ‘uber band’ that put it together – arrived in a blaze of glory, headed up by Albarn et al. The History Song got a serious amount of airplay and then; it all kind of disappeared. Disgusted, I pimped it to various friends of mine, utterly convinced it was a work of genius – there wasn’t a track on it I didn’t love and Greenfields was one of the very best. Two to three years later I have mates messaging me on facebook and Twitter telling me: ‘You were right, it is truly beautiful album, etc. I guess for some it was a slow burner – if you haven’t already, listen.

Song: A Boy Named Sue
Artist: Johnny Cash
Album: The Essential Johnny Cash
Year: 2002

I was VERY late to the Johnny Cash party. I actually ‘got rhythm’ about two years before watching Walk The Line and then I read Cash:The Autobiography – totally hooked. Despite most white music from the American South actually making me shiver – and not in a good way. A Boy Named Sue trades superbly on Cash’s allegorical style and hints at a troubled relationship with his father; though not with any factual accuracy, of course. It’s laugh out loud funny in parts and captures wonderfully that gritty, southern machismo that offer back-stories to many a Cash classic.

Song: We Danced Together
Artist: The Rakes
Album: Ten New Messages
Year: 2007

Saw The Rakes recently (at Codemasters DiRT 2 launch event at NME.) They were every bit as good as I expected them to be, again I have to say that this lot too are undervalued and underrated. Their music exudes a kind of laconic, lazy humour and subtlety that many bands before them (and no doubt after) fail to express. They are a top, top UK act and I really hope they go on to bigger and better things.

We Danced Together conjures images of the very best nights out, the ones that tend to drift back to you in a misty haze about a fortnight later.

Song: I’m Wrong About Everything
Artist: John Wesley Harding
Album: High Fidelity (Soundtrack)
Year: 2000

Oh the irony. Another soundtrack pops up and it happens to be one from a film based on categorising things into top 5s and top 10s. A brilliant film too and arguably Cusack’s best work. Singer John Wesley Harding is actually Wesley Stace’s stage name – and a nod to Dylan’s ‘67 album by the same name. Perhaps a little surprisingly, Stace harks from Hastings, Sussex in the UK – and is a self confessed purveyor of ‘Gangsta Folk’ or even ‘Folk Noir’. I’m Wrong About Everything is an emotive, tastefully tailored tapestry of maleness. A perfect retrospective ode to a woman scorned by a man lurching into a mid-life crisis, accompanied only by his blissful ignorance of the fact.

The song centres on his epiphany, his realisation and his attempt to make it all up to her – and is a refreshingly honest appraisal of a man’s role in a modern relationship. So, apparently gangsters from Hastings are more in touch with their emotions than East Coast rivals from, err… Yarmouth?

Thanks for reading about what I’ve been listening to.

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An Open Letter to Terry Cavanagh – A VVVVVV Review

By Daniel Lipscombe

Dear Mr Cavanagh,

Can I call you Terry? I hope this is ok to do, because Terry, I’d like to talk to you about your videogame VVVVVV. Do you hate me? Do you hate all of the videogame community? I don’t believe we’ve ever met, if we have, I’d like to know what I did to you. Did I tread on your foot? Spill your pint? Why did you make this game that hates me so much?

I’m going to admit, I love it. The visual style is second to none, reminds me of bygone days and sitting at my Atari 2600 watching the pixelated colours dance by. What you have created here is a portal to my childhood and for that I thank you. Even the music reminds me of jaunts to the local arcade, with its chip-tune sounds, it’s hypnotic, vibrant and it taps into the gamer in my heart. The character design, whilst basic due to its style, is wonderful; the optimistic smile on the captain’s face despite the peril is charming. It also helps to see a smiling face whilst being tormented by your satanic creation.

VVVVVV is easily one of the hardest games I’ve played and as much as I hated you for every minute while I was playing, I sat down watching the credits and smiled. That was one the most intense and amazingly organic experiences I’ve had. From the simple mechanic you created, pressing the action button to flip to the ceiling and run around like a fly chasing the light, you’ve made a game that is so basic in its premise but stunning in its uses.

It’s an easy thing to learn, hit the action button and bypass traps on the floor by running on the ceiling, oh but then you pull the rug out from under me, now the area I’m in is moving upwards constantly. I’m scurrying around to hit the checkpoints as I dizzily jump from floor to ceiling manically and avoid the never ending spikes on the floor. Then you introduce those trampoline moments, bouncing from floor to trampoline, over some spikes, avoid the enemy and hit the ground onto a moving platform. Wow, you really tried to cripple my hand.

I have to admit, you kept me on my toes, or should that be fingertips? I had to stop every few minutes to shake the feeling back into my ever worsening clawlike grip on the WASD keys. You make it worse by designing each section, with the myriad of checkpoints causing me to break down and say for the hundredth time “just one more go.” But let’s get this straight, I played your game, collected my missing crew and I enjoyed each and every moment in the story, but it’s a shame it was so short. It took me a shade under three hours to finish the game; I could’ve played much more had my fingers allowed it.

But VVVVVV hated me from bizarre beginning to the haywire ending; I died 872 times all in all. I don’t think I died that many times in every 16-big game I’ve ever played added together. However with each death I kept on chugging away, I wanted to save that crew, I wanted to beat those puzzling platforming sections and I wanted to see what broke first, the game or my keyboard.

Thank you for such a wonderful game, thank you for hating me and the general gaming public. What you have created is a game that gives you a sense of achievement with every step, with every press of that action button. After dying 80 times on one particular section, I punched the air with satisfaction and felt a rush of adrenaline that pushed me through the next infuriating section. I thank you Terry, when I reached the ending screens of VVVVVV I left my chair in celebration, but when I came back down, I felt a little sad. It was over. Thank you for hating me.


A frustrated gamer in Awe

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PSP Mini Games Review Round Up

By Guest writer – Daniel Lipscombe

PSP Minis are basically iPhone games, but for the PSP. Minis use a very similar mechanic to its touch screen competitor, simple, quick and easy games to play in bite size chunks. They’re perfect for bus journeys, b of the car or even bathroom breaks. With the Minis range only recently starting out, some games can be very hit and miss, Electro-Candy are bringing you a breakdown of ten current Minis available; to help you choose what you should be playing on your PSP.

Pinball Dreams

Pinball Dreams is the classic 1992 Amiga game converted for PSP, featuring four tables there is a selection of which table you want to prove yourself on. Unfortunately Pinball Dreams is very basic compared to newer pinball, each of the tables plain and simple, two flippers, a few bumpers and a couple of ramps. This means that despite the hook of High Score leaderboards, it’s likely you’ll get bored of the selection before blistering your thumbs. The best feature however is the ability to switch to a larger view and rotate the PSP lengthwise and using the face buttons to flipper rather than the shoulders.

While Pinball Dreams is great to relive the past, it’s far too basic to enjoy over longer periods of time, ideal for that short bus ride, but I think even then it may struggle to hold your attention.


Fortix is a remake of Qix, a game that requires you to fill in a screen by controlling a knight and revealing a picture, in this instance that picture is the kingdom that you’re tasked with protecting and liberating. As you move your knight around the kingdom you will pick up power ups that aid you, moving faster or spawning cannons that take out enemies like dragons and blood bats. The ultimate goal is to capture the fort in the picture; this can be particularly tricky due to fast moving enemies and a time limit.

Fortix has a simple premise but is a very challenging game with plenty of features and a fully fledged story to experience. The biggest problem with Fortix is how tough it can be, your cannons that you capture in the kingdom can be very slow to fire so can feel very unhelpful. Frustration sets in quickly and you can find yourself reaching for the HOME button.


DynoGems is a classic puzzler that will hook you from its opening screen. You’re given a cute Dinosaur who looks down a playing field at a descending stack of coloured bricks, quite a simple challenge; keep matching four bricks of the same colour until you reach the target score for that level. The beauty of this title is its simplicity, some of the best games in the puzzle genre are a success because they build on the block matching system and DynoGems does it very well.

There are a plethora of power ups to use, from lightning bolts that wipe out full columns of blocks to items that remove all of the blocks on screen giving you a fresh layout, this helps if you’re stuck. DynoGems is a great game and it has that “just one more go” feel about it, a great addition to the Minis range.


You may have noticed by now that there is a trend with PSP Minis, most of them are older games rehashed for the portable and BreakQuest is no different. BreakQuest is basically Breakout or Arkanoid, you control a paddle at the edge of the screen and bounce a ball around destroying blocks. There is, however, a twist here and that is the ability to guide the ball around, much like in Shatter – another PSN title – with the shoulder buttons. This allows you to curve the ball around objects and get out of tight spots easily.

You start off by choosing your ship and starting the level, all sounds very simple and it is, but the actual game itself is quite tough, even on easy. I found myself dying repeatedly and succumbing to frustration. The levels are brilliantly designed with bright colours and off the wall quirks and the sound is fantastic, very tuneful and reminiscent of arcades, much like other games in this style there are power ups and also power downs so achieving that high score may be tricky. While BreakQuest is an interesting take on the Arkanoid concept, it falls short on its appeal to a more casual gamer due to its difficulty.

Blast Off

Blast Off is the ‘Trials HD’ of the PSP. You control a rocket that has to fly around in space picking up stranded astronauts and avoiding smashing into a planet. The analogue nub controls the angle of your ship while the X button is your blast off and thrust, this control system means that steering your ship is much like controlling a drunken deer on ice. You will constantly find yourself tapping the left bumper, which happens to be your restart button, after gliding off course or missing an astronaut before zooming off to the next level.

Blast Off is incredibly well designed, very tricky in places but with a quick restart button it’s easy to just keep trying to get that perfect score. Finding the paths through the obstacles, picking up the space dwellers and slingshotting into your final goal is thrilling and enjoyable. Just keep an eye on your fuel and air consumption; it’s not just about the journey. A must have for PSP owners.

Heracles Chariot Racing

Heracles poses a problem, who would we rather be a Greek muscle-bound hero or a fat Italian plumber? The reason for this speculation is that Heracles Chariot Racing is a Mario Kart copy. As Heracles you must please the Gods by holding chariot racing tournaments and of course, win them. Your winning is aided by helpful weapons being strewn around the track, speed boost pads, in fact everything that you would come to find in a Mario Kart clone.

But that doesn’t stop this game from being fun; sure it’s copying a classic and well known game, but then who hasn’t? Heracles has ten courses to race and nine characters to use, so there’s plenty of variety in how you play. Heracles is just pure fun, it doesn’t have the charm of other Kart racers but it’s enjoyable while it lasts. The only major drawback is that it can be quite easy, so fans of the genre will likely finish it and move on quickly.

Dracula – Undead Awakening

This game was originally called iDracula, I’m sure you can figure out why. iDracula was and is a very popular twin stick shooter on the iPhone, it’s very intuitive on that system and plays very well, I only wish I could say the same about this version. On the iPhone version, the touch screen forms two sticks in order to control our hero, one to move and one to shoot, this is of course impossible on the PSP due to only having one analogue nub. This means playing Dracula means moving with the nub and shooting in only eight different directions by using the face buttons.

This ruins the game instantly, it doesn’t matter how many modes there are and how could they can be, it doesn’t matter about the power ups, what matters is playing this game is very awkward. There is no simple way of playing and enjoying the game to its fullest, walking into monsters because you’re fiddling with the face buttons to shoot, is not fun. Perhaps this time Dracula should have stayed dead.


It’s safe to say that the PSP Minis range will soon be awash with iPhone games readjusted for the PSP controls and coming up fast behind Dracula is Fieldrunners. Fieldrunners is one of /the/ most popular games on the iPhone for its simplicity, a tower defence game where you must control a battlefield and halt the approaching army. I came into this game after Dracula and was very sceptical, I was pleasantly surprised however. The controls are marvellous; in fact I would go so far to say they are better than the iPhone.

Whereas on the iPhone version you would tap the square to place a unit and then tap the unit to upgrade it, the controls are set to the D-Pad here with the nub controlling the zoom and X as your use button. This is a very fluid system that allows for quick unit placement and upgrades are done by selecting and pressing right on the D-Pad to select the upgrade, you could also press left, if you wanted to sell said unit.

Otherwise the game hasn’t changed, it’s still wonderful to play, and it retains its various maps and difficulties from the original version. This is a game every PSP owner should buy.


Kahoots is reminiscent of lemmings, your Kahoot wanders back and forth along a platform waiting for you to guide him to his goal. You have to manipulate his environment to help him avoid enemies and pitfalls on his way to the end of the level. This is done by moving the blocks that he walks on, you can only slide them from side to side and some can’t be moved, or indeed, moved past at all. You can pause time to think ahead but a lot of the game requires split second thinking and movement. The way to move our little kahoot friend is to utilise trapdoors, springboards and the world itself to move from platform to platform and find his way out.

Kahoots is a great puzzle game that seems to have been influenced in looks by LittleBigPlanet and it will keep anyone going for ages. Bonuses can be achieved by picking cakes before you exit the level so finding the best route is always key. As the levels progress you are taught how to play by the peg monster, a bizarre monster made of wool with a clothes peg for a mouth, he sings to you in the most hilarious way and has to be the highlight of the game. Kahoots is amazingly great fun.

Let’s Golf

Let’s Golf is easily the best game of this bunch of Minis, another iPhone game brought over to the Sony handheld, but this is truly a gem. A golf game very similar to big hitter, Everybody’s Golf, also available on Sony consoles, let’s Golf is instantly playable and simple to pick up and enjoy. Choose your cute character and adventure off onto the links for exhibition matches, tournaments and hot seat mode – which is a pass the PSP mode. The visuals are fantastic and really appeal to any gamer; the music is peaceful and melodic whilst playing which allows you to relax your shots.

Using a three touch system to control the power of your swing, there’s no need for fiddly nub pushing only to see your ball hit a tree, this control method means that anyone can play well. There are several courses and difficulties to play through and each is very well designed. The appeal of Let’s Golf is how simple it is to play, long shots can be played beautifully and fill you with pride and those tricky putts, once mastered, are incredibly satisfying. The only difficulty you’ll have with this game is putting it down.

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Matt’s Blog

Matt, aka slowdog on electro-candy, has decided he needs an avenue to vent his spleen.

If you like his writing in his reviews, maybe you owe it to yourself to have a look at his blog.

You can find his blog here:-

The Dog’s Bark

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Irish Blog Awards

Hopefully you have enjoyed your browse through electro-candy, if you feel so disposed perhaps you could take the time to submit a nomination on the irish blog awards website in the Best Newcomer Website Category.

Irish Web Awards

Information you will need:-

Blog address –

Reason – leave it to your imagination

Blog Contact Name – Neil McCormick

Blog Contact Details –

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