By Neil McCormick
key development team members discuss just how far they’ve gone to ensure that Operation Flashpoint: Dragon Rising will take players as close to war as they’ll ever want to get.
“When we were doing the motion capture for Operation Flashpoint: Dragon Rising, we went to incredible lengths to get the real guns” explains Executive Producer Sion Lenton. “This is because the weight of the guns can actually affect the way the animation looks.”
“Every vehicle in Operation Flashpoint: Dragon Rising has its own characteristics: look, handling, turnout, weaponry and so on,” Lenton continues. “Everything from the smallest jeep to the largest chopper has a completely different handling experience.”
“The damage in Operation Flashpoint: Dragon Rising is pretty gruesome,” says Mike Smith, Art Lead “It’s pretty much realistic – if you get hit by a large round, you’re very likely to have serious trauma to your body. We represent damage with several different visual stages. For example, you’ve got blood that seeps through clothes and then you’ve got catastrophic damage, which is actually losing your limbs or having your head blown off.”
Operation Flashpoint: Dragon Rising will set the new standard for sandbox shooters when it arrives October 6th (US) / 8th (EPAC) / 9th (UK) for the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC.